It seems slightly strange that just as I opened up this word
document that ‘We Built This City’ by The Starship came on my iTunes. How apt,
expect for the fact that I didn’t build my city on Rock ‘n’ Roll, but instead
built on gambling and the like. (the other options, which were locked, were mining, oil, trading, electical goods and something else that I can't recall)
I’m getting side-tracked. This past weekend, I was one of the
lucky few who got to experience the second Beta version of Sim City, and by all
accounts it will be one of the games to get this year. Indeed, it is already
has a lot of hype about it and rightly so: from the first screenshots and
gameplay trailers Maxis/EA showed, it
looked impressive, but would the Beta live up to this hype?
In short, yes it does. It is no big secret that I’m a fan of
the Sim City games, having spent many hours of my life on the DS version, but
even in Beta format, the game takes a leap forward like a cheetah launching
after whatever they chase. I don’t know
much about animals, but what I do know is that a turtle is slow, a cheetah is
quick and something else is in between them. Handily, these are the game
speeds: when on cheetah mode, the game will advance at an alarming rate,
perfect for those quick build cities in an hour, as we were limited to in the
beta.
Annoyingly in the Beta, a good 80% of roads, buildings,
transportation options and the like were locked, which was annoying, but the
fact that the game was so engaging even with most of the content missing is a
huge bonus point in the game’s favour. I also got bored of the music after a
little, but that was easily solved by muting it. My only major gripe was that
the game wouldn’t go into full screen for me, but maybe I was missing a menu
option…
Speaking of my system, I’m running an Acer Aspire 5750
laptop with an i5 2.5GHz processer and 6GB of ram. That should easily be enough
to run the game according to the blumpf, and indeed it was: in my day of
testing (the Beta lasted 24 hours), I didn’t experience any crashing or any
problems. Considering the game was in a Beta stage, that’s mightily impressive.
Maxis/EA has spoken at length about the region ability of
the game, and while I wasn’t able to test it out by building a second city on a
different terrain, I was able to look around the other spaces. From a quick
glance, there’s something for everyone: from a seaside area, a mountainous and
area and of course, the flat landscape that I was playing around in the Beta.
You can also share services between cities: that’ll come in handy for me, I
think, as I’m planning on having a space dedicated to powering my other city
and also feeding it with water to save space – and pollution – in my ‘main’
city.
See what I mean about it being an addictive game? The full
game isn’t even released yet and I’m already planning out my cities in my head,
and the teaser screenshots from Maxias/EA are really wetting my appetite for
the full game. I can quite well see this being the game of the year now that GTA V has been delayed, and knowing
Rockstar will be delayed again…
Bring on March 8th!
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